![]() In reality, she has a crush on Junlei (the chief engineer) and you, in essence, play matchmaker. ![]() ![]() Ostensibly, this is so she can ask advice about ship maintenance, since this is one area her knowledge isn’t quite as complete. You basically take her along to meet the chief engineer of the colony ship Groundbreaker. Her first companion quest ‘Don’t Bite The Sun’ is sweet and very entertaining. From a skills standpoint, she is only useful if you have a deficiency in your Engineering skill since that is the skill boost she provides. She is definitely worth keeping around after completing the first main mission though, since she is one of the better written characters in the game. From there she is basically ordered to accompany you for the duration of the first quest. When you meet her she is being chewed out by her boss about why the main canning machine isn’t operational. She is a very sweet young woman who works at the Spacer’s Choice Saltuna factory in Edgewater, the first town you arrive in. One of the first possible party members you meet is the engineer Parvati Holcomb. Here then is a list of all available party-members, how to get them and what they bring to the table. Most of these are well-written and definitely worth doing, if only for the fact that the companion gains a unique perk once the quest has been completed. It also deserves to be mentioned that each of these companions, except one, have an associated quest that they would like your help with. Just like most other RPGs of this kind, they will also sometimes comment on events during and at the end of quests and have conversations with other crew members both on your ship and while following you around the world. Most of these perks are the same for every member, however, every crew member has a group of perks that only they can choose from. Each party-member has a list of perks they can choose from, but it is not nearly as large a selection as the main character, but they are only allowed to choose one perk every five levels. As long as they have the correct weapon in the appropriate slot, they will use whatever you have told them to according to the tactics page. Where combat is concerned, they will use whatever weapon and armour you assign them. The amount of a boost they give is dependent on your Inspiration skill. Also each of the party-members specialise in three non-combat skills, which can boost your own related skills. However, they also have a special attack that you can activate manually, on top of their normal attacks, which does extra damage and possibly adds negative status effects like Blinded, Maimed etc. You can only assign their perk points, and whereas you get perks at every second level, they get perks every fifth. While in most other RPGs you can assign skill points, that isn’t so much the case here. Once they join you, they can also be selected to follow you around and help out in combat. The Outer Worlds has some extremely well-written NPCs that can join your crew.
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